Above are some sketches of concept art I. I was trying to explore how the story would unfold and using a journal in the game that players can pick up and read proves to be most effective.
I’m a a little ahead of schedule, having finish the concept art so I’ve started modelling. I’m in charge of the majority of the environment assets from the plants, such as mushrooms and flowers as well as props such as the journal and a notes. I’m also modelling the floating orb, which will serve as the companion character, that the game programmers will give AI attributes.
Another AI character, as well as the game’s environment will be modeled by our animation lead Nandi and the player character along with some rocks, crystals and props by Daniel.
We are still waiting for the game designer to flesh out the puzzles so we know what additional assets will be needed.